[ above ] Three adult seraphs. An Astra elemental (purple), Neross elemental (blue), and an Ignis elemental (orange)
Seraphs are the largest race of arcadia, standing well over 10ft at the shoulder, and up to 20ft at the head, they are a sight to behold, and they know it. They are the rulers of Arcadia, as they solely hold the highest positions of power in Anerc Katafygio, which is currently the most powerful of the nations by a considerable margin. They often consider themselves gods amongst mortals, and they surely do behave that way.
Seraphs
Divine Dragons (officially by Anerc Katafygio)
Quetzal - short for Quetzalcornu (by some of the outlands)
DIET: Herbivorous, with a preference for foods high in sugar.
HABITAT: Tropics, coastal
Rarity: Common, located mostly in the mainlands or Anercs puppet
cities.
Type: Ariel, terrestrial
AV. HEIGHT: 12" - 15"ft at shoulder
WEIGHT CLASS: Light-weight
AV. LIFESPAN: 100 - 180 years
REPRODUCTION: Oviparous (6 / 12 eggs per clutch)
Circadian Rhythm: Diurnal (most active during the day)
Elemental Type: Mono Elemental / linked
Seraphs do not have scales, nor feathers, or fur, just skin. As hatchlings they do possess pycnofibers, and brooding mothers grow these on their back for their hatchlings to cling to.
Seraphs have beaks that extend onto their heads, creating a fork shape. This structure is called a crown. All seraphs have it, but male seraphs grow horns on their crowns, called tines. These tines point forward and out, and sometimes split off into more than one single tine. A seraphs crown is always coloured darker than the rest of their body, and this colour is always matching with their claws.
They are a sexually dimorphic species, with males on average being larger than females, and the presence of the tines that males grow on their crown. Conventionally attractive traits among seraphs include vibrant markings, a nice long neck, and healthy vibrant gums. Among males specifically; large tines and being tall.
Seraphs have very short, thin, tails. Sometimes their secondary wings will connect along almost the entire length of them.
With a pair of retractable snake-like venomous fangs, seraphs are able to strike at potential attackers with alarming speed. They only really resort to this when the size and intimidation tactics don't work. That is, appearing larger than what they are and showing off their bright and colourful markings. Their gums are also brightly coloured to aid in this threat display. Their venom isn't lethal to most creatures, but it's still dangerous. A seraphs venom induces visual hallucinations, which can make their intimidation tactics turn from simple intimidation, to a nightmare. The venom can also cause temporary paralysis.
Seraphs have very long, round, tongues. They are technically for drinking nectar out of hard-to-reach plants, but now in the modern age, seraphs don’t have much use for them besides being freaky.
Seraphs have no visible sclera, and their pupils are round.
Seraphs possess two sets of wings, one replacing their front legs (primary wings), and the second pair right above (secondary wings). Due to their positioning, they cannot flap independently and instead flap together, with the secondary wings 'following' the primary. They rest in an 'x' shape when gliding. The shapes of seraphs wing membranes can be varied, but they never resemble bat wings.
Being naturally migratory animals, seraphs are excellent passive flyers. They can stay airborne for weeks without landing. With that said however, they need a lot of space to take off, and they aren't exactly the fastest or most agile of flyers. They take off by sort of pole-vaulting into the air using their long front legs.
[ above ] Rough sketch animation of how seraphs flap their wings. They don't actually flap very often, this is just to showcase how it works visually.
All four of a seraphs wings are structured similarly to azhdarchids, creating an equine looking limb structure. Due to their massively long forelimbs and comparatively very short hind limbs, their body slopes downward, and they have a strange gate to them. Seraphs are capable of galloping however, and can be very proficient on the ground.
All four hands (on wings) posses three digits. Two fingers, and one opposable thumb that they use for fine motor function. The 'hands' on their primary wings always point backward when standing, similar to an azhdarchid.
Seraphs hind-limbs possess five digits. Four toes, and one thumb which is also opposable and is positioned to make contact with the ground. They don't really use this hind-limb thumb claw for manipulating objects.
A seraphs most striking colours are concentrated on their wings and neck frills. They have butterfly or stained glass like patterns on the ventral sides of their wings and neck frills, with a gradient of two or more colours that commonly land in a similar colour range (like orange and red, or blue and purple).
Seraph body colours are comparatively more dull, with little detail. They usually have some kind of underbelly colour (which also covers the underside of their hind-feet), maybe a few simple patterns if any, and some gradients. Most of their detail is concentrated in their wings and frills.
Seraphs can lay anywhere from 6 to 12 eggs in one clutch, so seraph parents most definitely have their plates full, and seraphs can very commonly have dozens of siblings, let alone clutch-mates. Especially now living in civilisations with access to medicine and more protection from the harsh weather and local predators, many more of them survive to adulthood. In nature, seraphs laid so many eggs due to a high mortality rate. Adult seraphs have very few natural predators, but juvenile seraphs, not so much. They were a popular food item for wyverns.
[ above ] A seraph egg. On the left first laid, and on the right roughly 80 days into incubation - assuming normal affinity development.
Seraph eggs are long and narrow, and are roughly 3ft tall if you were to stand one upright. Like all mono races they are laid as their natural colour until roughly half-way through incubation when the seraphs magical affinity begins to manifest. Incubation time for seraph eggs normally lasts about 150 days (roughly 5 months).
Seraph hatchlings have dull/faded colours compared to their adult counterparts, and also completely lack their signature display markings. This is to better camouflage them when in the wild they would have been hunted by predators. Hatchlings are also covered in small pycnofibers which gives them a fuzzy look. For the first two months, hatchling seraphs may spend quite a lot of their time clinging to the back of their mothers via the pycnofibers that grow on their back temporarily and specifically for this use. Seraph hatchlings are however able to walk within hours, and they are also, out of all the other flying races, the quickest to learn flight. Seraphs are a naturally migratory species, and in the wild, by seasons end, a hatchling would have needed to be able to fly with their flock if they were to survive. Along with this, hatchling seraphs also grow very quickly in this period. By the 3 month mark, they usually have more than doubled in size.
[ above ] Seraph age chart. From right to left; Drake for size reference, an egg, a hatchling (0 - 3 months), a fresh glider (3 months - 1 year), a glider (1 - 7), an adolescent/teen (8 - 14), a young adult (15 - 20), and an adult (25+)
Once a seraph starts to fly, they are referred to as 'gliders' - which is essentially their word for a child. By this time their growth speed slows down, they lose their fuzz, and they start gaining the first signs of their display markings, though very dulled. A seraphs display markings don't start becoming more colourful until they are roughly 3 or 4 years old, which is also when they begin to develop their venomous bite. Male seraphs will then start growing the tines on their crown once they reach adolescence, which is when they're 8 - 10 years old. Seraphs are considered technically adults once they are 15 years old, though they will continue to physically grow until about 25 years of age (35 year equivalent of humans).
Very rarely mono races will be born as omni elementals, meaning they're born without an affinity to any element. They're still capable of using magic, but it works differently, and does not manifest in their appearance. Therefore, a seraph born omni elemental will show their true, natural colours.
A seraphs natural skin and eye colours are shades of brown and grey, and their display colours (along with the threat display colour of their gums) are purples or blues. There is still a lot of variety among many shades of browns, greys, blues, and purples- along with a seraphs varying wing and frill shapes - but they are limited to these colours. Their markings appear the same as mono elemental seraphs; that is to say, minimal to none, but always with some kind of lighter underbelly colour.
[ right/above ] Seraph born as a mono elemental, revealing their natural look.
Seraphs are the ruling race of Arcadia, through their total governance of Anerc Katafygio. As a result of this, their culture is what affects almost all of Arcadia. Most particularly, it has become intertwined with various customs and traditions of kirin and dragons as they are both second ruling to them.
Seraphs are a herbivorous race (though will eat eggs on occasion and also bugs) with an extraordinary sweet tooth. Their food is commonly covered in sweeteners, and so is usually overbearing and almost disgusting to most other races.
Seraphs, however, lacking teeth for eating, eat most of their food whole. It doesn't stay in their mouth for very long to justify adding a lot of interesting flavours besides sickeningly sweet- so their food is otherwise bland. They are also fans of soups and drinks that they consume via their tongue in silly tall glasses. They eat a lot of pureed foods. Considering seraphs don't really spend much time tasting food as well, they spend more time making their food present nicely. They love adding edible flowers in their meals to make them visually pop, and flowering plants are a big motif in seraph culture in general.
The main aspect of seraph food culture that bleeds into others is specifically the vegetarian diet. The most common foods in the mainlands are vegetarian ones, not only because of culture but also just cost, so it is convenient to mostly cater to herbivores. Kirins are herbivorous, dragons are omnivores that can technically survive on a vegetarian diet (kind of), so this lifestyle has become intertwined with high society. Over the years, carnivory has become associated with 'uncivilized' races (something done intentionally by Anerc). It isn't anything enforced by law, it's really just a status thing, but what makes it complicated is that getting ones hands on animal-based products in the mainlands is rather difficult and often pricey.
Seraphs dress lightly and loosely most of the time. Linen is a common material in their clothing, and partially see-through fabrics are also very popular. Seraphs usually reside in warm environments, so they dress lightly. While seraphs don't walk around in public naked, they aren't particularly strict on covering up many parts of their body either, and in fact, seraphs view their bodies as something that should be displayed - specifically their wings and frills.
Seraph clothing is often monochromatic and simple. They like to match the colours of their clothing with their natural colours of course, but the colours they choose are not often complementary. They choose colours that are monochromatic or analogous to their natural colours, because seraphs want to emphasise their display markings, not their clothing. Patterning on their clothing follows similar rules - simple and subtle, not drawing too much attention. Flower patterns are very common.
Wearing veils over their faces is common for high status seraphs when in the presence of lower classes, pulling attention away from their face and more towards their neck frills. The veils also partially came about to keep bugs away from their faces, but is now much more a class specific dress.
Big sleeves, ponchos, and generally draping fabrics is the style. Their clothing commonly allows for easy flight, sometimes with pull-cords to pull fabric up and out of the way. Flight is a big staple to high society, but at the same time the ability to wear lots of fabric that may make flight more difficult is also. Wealthy seraphs need not spend their energy on something as tiring as flight when they can afford private transportation.
Jewelry is also huge in seraph society, but not in any way that physically modifies their bodies. As mentioned previously, they take a lot of pride in their natural appearance, so modifying it is seen as disrespectful. Instead jewelry is attached to their clothing or clipped on. Male seraphs also commonly wear tine covers, which are often longer and more extravagant than their natural tines.
Seraphs are also fond of wearing makeup, both male and female, such as eyeliner and eyeshadow. The eyeliner is often done to make little patterns on their cheeks as well. Seraphs who can afford it also use paint that is water-proof and lasts several weeks. 'Painting' light sparkles across their cheeks, frills, and wings has also become popular - something that was picked up from kirins. Claw paint is also common.
[ above ] Neross seraph dressed for the cold. Second image on the right pictures how they would tuck their secondary wings underneath their poncho and under-wing drape to keep warm.
Seraphs are a race built for the tropics, so cold climates are really not their thing. The heavy clothing needed for them to exist in such areas also makes flight more difficult. It's heavier, longer, and more layered. Seraphs often have little pull-cords hidden under layers of clothing to pull sleeves up from their primary wings- or hooks to fold fabrics up and rest them above their wings, but it is never-the-less cumbersome. Then of course there's the temperature. Seraphs just deal poorly with cold. Neross seraphs (like the one pictured above) might find the cold climates slightly more manageable, especially if they are trained magic users, or merged- but it's not really by much compared to other races who are actually built for the cold.